GO BEYOND BIG

Warning: Contains Star Trek Spoilers.


I’ve been enjoying the Star Trek “reboot”* movies.

*I think the films in this new series are more aptly described as “requels,” since the previous stories still “happened” in a prior timeline, but—after an incident with a wormhole and its resulting butterfly effect—those iconic tales are now being recorded over with new adventures of the same people.

As I previously argued (against an eloquent but confused New Yorkerian attack), the first effort, Star Trek, was a brilliant combination of humour, adventure, and homage to the voyages that brought it. And the sequel, Star Trek: Into Darkness, continued that charming work well.

I have now taken in the third, Star Trek: Beyond, and while I once again had a nice time hanging out with it, I think it was less brilliant than its prequel requels, and I have a thought about why. As with most current big movie writers, the authors of Beyond (Simon Pegg and Doug Jung) fell into the unnecessary compulsion to always go bigger than anyone has gone before. For Star Trek writers, that means, if you’re not saving the world, your story’s not worth telling. In both Star Trek and Into Darkness, that was fine since the world-saving fit reasonably well into the larger plots.

However, in many movies these days, the convention to go big is a narrative-distorting forced add-on to a smaller story that is (or could have been) thrilling on its own. Consider, in contrast, Die Hard, one of the greatest action movies humanity has ever conceived. The plot took place almost entirely in and around one skyscraper, where our hero—along with the innocent building dwellers he was trying to protect—battled bank robber invaders. Had the Die Hard makers insisted on adding an attempt by the villains to blow up the earth, I think that would have undermined the smaller story that grabbed us.

In Beyond, the crew is in year 3 of its 5-year mission to explore strange new worlds (i.e. they’re at least few light days away from home), so it seemed Captain Kirk and crew were destined for an adventure that would not involve earth-saving tasks. Early on in the movie, though, we discover that they are making a scheduled stop at a Federation base (“Starbase Yorktown”).

Yorktown is an atmosphere-containing orb city, which is both awesome (literally) and confusing. As someone who likes to imagine human-made civilizations in space, this one is as impressive and imaginative a rendering as I’ve seen. Nevertheless, upon first meeting it, my Spock-wannabe eyebrows rose up in confusion because Yorktown (circa 2263) seemed—to my uneducated, 3D-glasses-wearing eyes—to be more technologically advanced than the Federation would be producing more than a hundred years later in its base-based spinoff, Star Trek: Deep Space 9 (circa 2369). Despite my confusion, I was enjoying myself too much to realize that this amazing civilization was to be playing the role of the world-in-distress that would need saving during the end-of-movie chase scene.

I’m not intrinsically opposed to movies about saving space stations, but, in this story, this extra task is of the variety of forced add-on, which cuts into the compelling smaller project of Kirk and friends. Nearby the station, there is a bermuda-triangle-like nebula that has recently captured a ship, so Kirk and crew warp in to investigate. Once inside the nebula, our enterprising team is ambushed by a voracious hive of mini-ships, and so are forced to crash land on a nearby planet where the hive’s leader has imprisoned crews from various ships over many seasons.

It’s a wonderful idea for a Star Trek story, with lots of opportunities for creative uses of technology and moxie as our stars try to escape the bad guy’s evil plans. Sadly, though, in order to shove in the requirement of saving the nearby space-city into the overall plot, the writers had to shorten and simplify that brilliant adventure. And the subsequently squeezed in world-saving finale is so rushed that it was difficult for some of us in the audience to follow. Indeed, the complicated climax could have been stretched out to an entire movie on its own, but because it had to be packed into the final 10 minutes of the film, it is instead a jumble of frantic energy.

Beyond is, I think, a fine movie, overall, but its insistence upon limiting itself to the current “Go Bigger or Go Home,” trend is disappointing. For all their futuristic imagination, the creators of this film were unable to go beyond contemporary convention. Hopefully, in twenty years, when they three-boot this franchise, they’ll resist that temptation.

2 thoughts on “GO BEYOND BIG”

  1. Agreed. If the characters are likeable and the story well-crafted, I’ll care about anything. I don’t need the world to tempt me. Indeed, some of the most memorable action movies make relatively small stakes (e.g. people on a bus, one man’s innocence, or even something as innocuous as a dusty old cup that may have been used by Jesus) more important to me than 10 such “worlds” – a testament to the writer’s skill and ingenuity.

  2. Thanks Natalie. I couldn’t agree with your agreement of me more! Yes, big stakes can be a lazy way for a writer to call in our emotions. The best writers can do more with less.

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